Update 0.3.77


boring stuff really. mostly just rewriting codes to new systems and vice versa, mostly to simplify additions and creating new content.

I've moved the database to a separate library, and managed to do additional work to the grid system, and now everything is neatly mathematical.

I've added inventory which is a short hand use item for future updates. And yes, there are now potions for the items you own.

Gui concept added because I was tired of looking at that background.

I've modified the input mechanics to have a finite state system.

I've improved the message and information display.

We implemented new story for the work to be experienced.

We introduced a new character.

Moving forward I need to write the interactions for the new character and develop the story further along. Implement a dialogue system alongside, so that conversations may convey more information with characters that speak common. Main focus on exploring the dungeon/caves below.

Files

kalvgv-linux-amd64.bin 6 MB
Version 45 Nov 11, 2019
kalvgv-html5.zip Play in browser
Version 41 Nov 11, 2019
kalvgv-windows-amd64.exe 7 MB
Version 45 Nov 11, 2019
kalvgv-macos.zip 5 MB
Version 45 Nov 11, 2019
kalvgv-linux-raspberrypi.bin 6 MB
Version 45 Nov 11, 2019
kalvgv-linux-amd64.zip 6 MB
Version 18 Sep 29, 2019
kalvgv-html5.zip Play in browser
Version 14 Sep 29, 2019
kalvgv-windows-amd64.zip 7 MB
Version 18 Sep 29, 2019
kalvgv-macos.zip 5 MB
Version 18 Sep 29, 2019
kalvgv-linux-raspberrypi.zip 6 MB
Version 18 Sep 29, 2019

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